Session: Scheduling. just a treat: a small sprite game
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85
Game-2/src/Game/SpaceShip.java
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85
Game-2/src/Game/SpaceShip.java
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package Game;
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import java.awt.event.KeyEvent;
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import java.util.ArrayList;
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import java.util.List;
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public class SpaceShip extends Sprite {
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private int dx;
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private int dy;
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private List<Missile> missiles;
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public SpaceShip(int x, int y) {
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super(x, y);
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initSpaceShip();
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}
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private void initSpaceShip() {
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missiles = new ArrayList<>();
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loadImage("src/resources/spaceship.png");
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getImageDimensions();
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}
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public void move() {
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x += dx;
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y += dy;
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}
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public List<Missile> getMissiles() {
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return missiles;
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}
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public void keyPressed(KeyEvent e) {
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int key = e.getKeyCode();
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if (key == KeyEvent.VK_SPACE) {
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fire();
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}
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if (key == KeyEvent.VK_LEFT) {
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dx = -1;
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}
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if (key == KeyEvent.VK_RIGHT) {
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dx = 1;
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}
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if (key == KeyEvent.VK_UP) {
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dy = -1;
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}
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if (key == KeyEvent.VK_DOWN) {
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dy = 1;
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}
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}
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public void fire() {
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missiles.add(new Missile(x + width, y + height / 2));
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}
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public void keyReleased(KeyEvent e) {
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int key = e.getKeyCode();
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if (key == KeyEvent.VK_LEFT) {
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dx = 0;
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}
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if (key == KeyEvent.VK_RIGHT) {
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dx = 0;
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}
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if (key == KeyEvent.VK_UP) {
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dy = 0;
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}
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if (key == KeyEvent.VK_DOWN) {
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dy = 0;
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}
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}
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}
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