package Game; import java.awt.event.KeyEvent; import java.util.ArrayList; import java.util.List; public class SpaceShip extends Sprite { private int dx; private int dy; private List missiles; public SpaceShip(int x, int y) { super(x, y); initSpaceShip(); } private void initSpaceShip() { missiles = new ArrayList<>(); loadImage("src/resources/spaceship.png"); getImageDimensions(); } public void move() { x += dx; y += dy; } public List getMissiles() { return missiles; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_SPACE) { fire(); } if (key == KeyEvent.VK_LEFT) { dx = -1; } if (key == KeyEvent.VK_RIGHT) { dx = 1; } if (key == KeyEvent.VK_UP) { dy = -1; } if (key == KeyEvent.VK_DOWN) { dy = 1; } } public void fire() { missiles.add(new Missile(x + width, y + height / 2)); } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT) { dx = 0; } if (key == KeyEvent.VK_UP) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } }