Separating into Tech and SysDev

This commit is contained in:
2022-05-07 23:24:08 +02:00
parent ae93dfdacb
commit e49df859aa
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package Game;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.List;
import javax.swing.Timer;
import javax.swing.JPanel;
public class Board extends JPanel implements ActionListener {
private final int ICRAFT_X = 40;
private final int ICRAFT_Y = 60;
private final int DELAY = 10;
private Timer timer;
private SpaceShip spaceShip;
public Board() {
initBoard();
}
private void initBoard() {
addKeyListener(new TAdapter());
setBackground(Color.BLACK);
setFocusable(true);
spaceShip = new SpaceShip(ICRAFT_X, ICRAFT_Y);
timer = new Timer(DELAY, this);
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
Toolkit.getDefaultToolkit().sync();
}
private void doDrawing(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(spaceShip.getImage(), spaceShip.getX(),
spaceShip.getY(), this);
List<Missile> missiles = spaceShip.getMissiles();
for (Missile missile : missiles) {
g2d.drawImage(missile.getImage(), missile.getX(),
missile.getY(), this);
}
}
@Override
public void actionPerformed(ActionEvent e) {
updateMissiles();
updateSpaceShip();
repaint();
}
private void updateMissiles() {
List<Missile> missiles = spaceShip.getMissiles();
for (int i = 0; i < missiles.size(); i++) {
Missile missile = missiles.get(i);
if (missile.isVisible()) {
missile.move();
} else {
missiles.remove(i);
}
}
}
private void updateSpaceShip() {
spaceShip.move();
}
private class TAdapter extends KeyAdapter {
@Override
public void keyReleased(KeyEvent e) {
spaceShip.keyReleased(e);
}
@Override
public void keyPressed(KeyEvent e) {
spaceShip.keyPressed(e);
}
}
}

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// Origin: https://zetcode.com/javagames/movingsprites/
package Game;
public class Missile extends Sprite {
private final int BOARD_WIDTH = 800;
private final int MISSILE_SPEED = 2;
public Missile(int x, int y) {
super(x, y);
initMissile();
}
private void initMissile() {
loadImage("src/resources/missile.png");
getImageDimensions();
}
public void move() {
x += MISSILE_SPEED;
if (x > BOARD_WIDTH) {
visible = false;
}
}
}

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// Origin: https://zetcode.com/javagames/movingsprites/
package Game;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.List;
public class SpaceShip extends Sprite {
private int dx;
private int dy;
private List<Missile> missiles;
public SpaceShip(int x, int y) {
super(x, y);
initSpaceShip();
}
private void initSpaceShip() {
missiles = new ArrayList<>();
loadImage("src/resources/spaceship.png");
getImageDimensions();
}
public void move() {
x += dx;
y += dy;
}
public List<Missile> getMissiles() {
return missiles;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_SPACE) {
fire();
}
if (key == KeyEvent.VK_LEFT) {
dx = -1;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 1;
}
if (key == KeyEvent.VK_UP) {
dy = -1;
}
if (key == KeyEvent.VK_DOWN) {
dy = 1;
}
}
public void fire() {
missiles.add(new Missile(x + width, y + height / 2));
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT) {
dx = 0;
}
if (key == KeyEvent.VK_RIGHT) {
dx = 0;
}
if (key == KeyEvent.VK_UP) {
dy = 0;
}
if (key == KeyEvent.VK_DOWN) {
dy = 0;
}
}
}

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// Origin: https://zetcode.com/javagames/movingsprites/
package Game;
import java.awt.Image;
import javax.swing.ImageIcon;
public class Sprite {
protected int x;
protected int y;
protected int width;
protected int height;
protected boolean visible;
protected Image image;
public Sprite(int x, int y) {
this.x = x;
this.y = y;
visible = true;
}
protected void loadImage(String imageName) {
ImageIcon ii = new ImageIcon(imageName);
image = ii.getImage();
}
protected void getImageDimensions() {
width = image.getWidth(null);
height = image.getHeight(null);
}
public Image getImage() {
return image;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public boolean isVisible() {
return visible;
}
public void setVisible(Boolean visible) {
this.visible = visible;
}
}

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// Origin: https://zetcode.com/javagames/movingsprites/
package Game;
import java.awt.EventQueue;
import javax.swing.JFrame;
public class TheGame extends JFrame {
public TheGame() {
initUI();
}
private void initUI() {
add(new Board());
setTitle("Moving sprite");
setSize(800, 800);
setLocationRelativeTo(null);
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
TheGame ex = new TheGame();
ex.setVisible(true);
});
}
}

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