Session: Scheduling. just a treat: a small sprite game
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112
Game-2/src/Game/Board.java
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112
Game-2/src/Game/Board.java
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package Game;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Toolkit;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.KeyAdapter;
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import java.awt.event.KeyEvent;
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import java.util.List;
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import javax.swing.Timer;
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import javax.swing.JPanel;
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public class Board extends JPanel implements ActionListener {
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private final int ICRAFT_X = 40;
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private final int ICRAFT_Y = 60;
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private final int DELAY = 10;
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private Timer timer;
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private SpaceShip spaceShip;
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public Board() {
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initBoard();
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}
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private void initBoard() {
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addKeyListener(new TAdapter());
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setBackground(Color.BLACK);
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setFocusable(true);
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spaceShip = new SpaceShip(ICRAFT_X, ICRAFT_Y);
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timer = new Timer(DELAY, this);
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timer.start();
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}
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@Override
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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doDrawing(g);
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Toolkit.getDefaultToolkit().sync();
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}
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private void doDrawing(Graphics g) {
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Graphics2D g2d = (Graphics2D) g;
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g2d.drawImage(spaceShip.getImage(), spaceShip.getX(),
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spaceShip.getY(), this);
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List<Missile> missiles = spaceShip.getMissiles();
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for (Missile missile : missiles) {
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g2d.drawImage(missile.getImage(), missile.getX(),
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missile.getY(), this);
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}
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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updateMissiles();
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updateSpaceShip();
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repaint();
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}
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private void updateMissiles() {
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List<Missile> missiles = spaceShip.getMissiles();
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for (int i = 0; i < missiles.size(); i++) {
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Missile missile = missiles.get(i);
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if (missile.isVisible()) {
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missile.move();
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} else {
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missiles.remove(i);
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}
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}
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}
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private void updateSpaceShip() {
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spaceShip.move();
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}
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private class TAdapter extends KeyAdapter {
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@Override
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public void keyReleased(KeyEvent e) {
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spaceShip.keyReleased(e);
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}
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@Override
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public void keyPressed(KeyEvent e) {
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spaceShip.keyPressed(e);
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}
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}
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}
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